守望者彩带Félix“xQc”Lengyel似乎很坚信CS:GO社区的被淘汰的Pro Player玩家可能会发现在玩Valorant时很难适应。

在本周早些时候,Riot游戏确实以“ 勇敢”的名字来纪念它的ProjectA。这个即将来临的标题是“第一人称射击”,它确实与Valve的《反恐精英:全球攻势》分享了武器结构的创造力。但是这款游戏不仅着眼于仅用武器射击,还适应了一些机制,可以在《守望先锋》和《 Apex Legends》等著名游戏中找到相同的机制。就像提到的游戏一样,勇敢者会让我们目睹一些额外的游戏机制,在这种机制中,每个玩家可能都必须发挥其最终能力,以使自己的团队在对手中胜出。

到了一些CS:GO专业人士已经开始主动前往著名的《守望先锋》流媒体FélixValorant成为专业人士的时候“xQc” Lengyel did share his opinion about the hardships that the CS:GO professionals would face. Counter-Strike: Global offensive till now has been a liner game where a team of 5 Terrorists would have to capture a site and plant their bomb against a team of five Counter-Terrorists who would be playing on their frontier to defend the bombsites. But with the Launch of 勇敢 on the horizon, this kind of gameplay will be getting spiced up much more than what we see in CS:GO as players will then have to use some of their extra abilities like the ones in Overwatch and Apex Legends do. This might also require an entirely new strategy built up for perfect team compositions where the communications between the players would play an integral role. But according to Q, with these new 胜任力 和特定的更改,CS:GO专业人员可能会经历一些 苦难 在过渡到Valorant Pro场景的途中,他们可能不喜欢游戏,或者不得不爬上梯子才能成功适应。著名的例子之一就是Braxton“ Swag” Pierce的案例,他最近退出了CS:GO的职业舞台,现在他希望在Riot Games释放Valorant后成为职业玩家。